Play or fight
Are my dogs playing or fighting?
Two dogs in the same house, or two new acquaintances on the beach, can go from play to a scrap in seconds, and from the sofa it is hard to tell which one you are watching. This page sets out the signs side by side, a ten-second way to check that both dogs still want to play, how to break up a real fight without getting hurt, and what to do afterward.
The signs
Play looks loose and mutual; a fight looks stiff and one-sided
Start with the body. The AKC's guide to rough play describes playing dogs with big, silly, open-mouthed grins, front ends dropped into play bows, and dogs that flop down on purpose to make themselves vulnerable. They take turns, and they keep circling back for more. None of that has to be quiet or gentle. Playing dogs can be loud and fast and still be playing, as long as both of them keep choosing the game.
A fight changes the picture. The same AKC guide lists raised hackles along the upper back, low warning growls, closed mouths and curled lips, ears pinned flat and tails tucked. The biggest difference is what the losing dog does: in play it comes back, and in a conflict it tries to get away and does not return. If one dog is always pinned, always chased and keeps looking for an exit, the game has stopped being a game for that dog.
| Watch | Play | Trouble |
|---|---|---|
| Face | Open, relaxed mouth and soft eyes | Closed mouth, curled lips, a hard, fixed stare |
| Body | Loose and exaggerated, with voluntary flops | Stiff, hackles raised, sudden freezing |
| Ears and tail | Relaxed and moving | Ears pinned flat, tail tucked |
| Turns | Roles swap and both dogs come back | One dog always underneath, or trying to leave |
The check
When you are not sure, pause the game and see who comes back
The simplest test takes ten seconds. Call the dog that seems to be doing most of the chasing or pinning a few steps away and hold it there briefly with a treat. Then watch the other dog. If it shakes off and trots straight back to restart, both dogs were enjoying it. If it takes the chance to leave, hide behind you or lie down somewhere else, the play was more fun for one dog than for the other.
Use the check early and often, not only when things look bad. Short breaks keep excitement from climbing, and dogs that are used to being called out of a game come away more easily when it matters. If the same dog is always the one trying to escape, give the pair more breaks and shorter sessions, and think about other play partners. Two dogs who live together do not have to play together to get along.
- 01
Call the busier dog to you in a cheerful voice and reward it
- 02
Hold the break for a few seconds while both dogs breathe
- 03
Release your dog or step back, and watch the other dog
- 04
If the other dog comes back to play, let the game continue
- 05
If it leaves or hides, end the session and give both dogs something calm to do
Real fights
If a real fight starts, distract and separate without putting your hands in
A real fight is a different job. The AKC's advice on breaking up a dog fight starts with what not to do: do not jump in, and keep your hands away from the dogs' mouths, because even your own dog will not tell friend from foe in that moment. Do not grab a collar or use any part of your body to push between them. Instead, interrupt with something big, such as a loud noise from banging metal objects together, or water from a hose.
If noise does not work, put a barrier between them: a sheet of plywood, a baby gate, a trash can lid or a large push broom, keeping your face well back. The AKC describes a last-resort method for two people, each lifting one dog by the hind legs from behind and walking backward until the dogs are apart. Once they are separated, keep them in different rooms until both have calmed down completely, and skip any reunion play that day.
- Never reach between fighting dogs or grab a collar
- Noise or water first, then a barrier such as a board or baby gate
- Two people and the hind legs only as a last resort
- Separate rooms afterward, and no reunion play that day
Afterward
After any fight, check for punctures and call your vet the same day
Small bite wounds are easy to miss. VCA's veterinary guidance explains that puncture wounds from canine teeth can close over quickly, that wounds which look minor on the surface can hide serious damage, and that any bite breaking the skin carries bacteria from the mouth into the tissue, where an abscess can form. It advises telling your veterinarian immediately after a fight, and notes that wounds treated within six hours have the best chance of healing without complications.
Check both dogs all over, parting the fur around the neck, legs, chest and face, and watch for limping, swelling or a dog that does not want to be touched. VCA lists uncontrollable bleeding, trouble breathing, weakness, pale gums and collapse as emergencies. Call your own vet first; the City of Gloucester keeps a list of local emergency veterinary offices, and Massachusetts Veterinary Referral Hospital in Woburn is open 24 hours. Then talk to a trainer about why it happened before the dogs play freely again.
- Part the fur and look for punctures on the neck, legs, face and chest
- Call your vet the same day, even if the wounds look small
- Bleeding, breathing trouble, weakness, pale gums or collapse: emergency care now
- Hold off on free play until you understand what started it
Prevention
Most scuffles start over the same few things, so manage those first
VCA's veterinary behaviorists describe the usual flashpoints between dogs who live together: access to something valuable, such as a favorite bone, a toy, a resting spot, a food bowl or a special person, and tight moments like squeezing through a narrow doorway or rough play that runs too long. They note that trouble often begins when the younger dog matures socially, somewhere between one and three years of age, and that both dogs should be examined by a vet, because pain can make a dog snap when approached.
At home, feed and give chews apart, give each dog a place to retreat, and end games while both dogs are still loose. Off-season beaches bring the most unplanned meetings on Cape Ann; Good Harbor takes dogs on even-numbered days from October 1, and not every loose dog there is a good playmate. At Dogtown every dog starts with a free evaluation, and groups of 7 to 10 are matched by size, play style and temperament. Training sessions start from $94, including Calm & Connected for impulse control.
At Dogtown
Matched play, and help when play goes wrong
Playgroups sorted by size, play style and temperament, and Academy days that build calm into a busy dog's day.
Asked and answered
Questions people ask about this
Short, complete answers you can act on today. More in the full FAQ.
Is it normal for my dogs to growl while playing?
Should I let my dogs work it out?
One of my dogs always ends up on the bottom. Is that bad?
Do I need to call the vet if there is no blood?
Can two dogs who fought at home still come to daycare?
More questions? Read the full FAQ
Sources
- AKC: are dogs playing or fighting?
- AKC: how to break up a dog fight
- VCA Animal Hospitals: bite wounds in dogs
- VCA Animal Hospitals: aggression between household dogs
- City of Gloucester: local emergency veterinary offices
- City of Gloucester: beach information
Rules and dates change. We re-check every beach, licensing and ordinance page each spring and fall; the source above is the current word.
Keep reading
Next step
Play that is matched and watched
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