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Exercise
How much exercise does my dog get during board and train?
Owners tend to picture either a dog running laps all day or a dog waiting in a room between lessons. Neither is right. This page shows what counts as exercise during a stay, how Foundation and Advanced differ, and why a good sniff can tire a dog as well as a sprint.
No fixed hours
Exercise comes in several forms through the day, and the mix is set for your dog rather than by the clock
We do not publish an hour count for exercise, because the right amount for a seven-month Labrador and a nine-year-old beagle is not the same. What we publish is the building and the programs. Dogtown has indoor play floors, an outdoor turf yard with pools and platforms, a supervised dogPACER treadmill and a sniff room. Both programs include daycare integration when appropriate and enrichment, and Advanced adds real-world outings in its second week.
Within that, a day alternates effort and recovery: a short training block, then movement or play, then something calm, then rest. An overtired dog listens worse, not better, so the plan guards downtime as carefully as playtime. Gabby sets the mix at the consult from what you tell us about your dog's normal day, and the daily update reports how your dog moved, played and rested.
- Short training blocks, ended on a success
- Matched play in groups of 7 to 10, once ready
- Enrichment for the brain, from scent games to puzzles
- Real rest, and a quiet night in a suite
What counts
Play, the treadmill, scent work and training all count, and the table shows what each one works
Physical exercise is the obvious part: running and wrestling in a matched group on the turf or the indoor floors, splashing in the yard's pools in warm weather, or a steady walk on the supervised treadmill when the yard is not the right place. Mental exercise is the part owners underestimate. Finding hidden food, working a puzzle feeder and holding a settle while other dogs move all ask a dog to think, and thinking is tiring.
Several of these are published add-ons for overnight stays, among them a treadmill session at $10, the sniff room at $7 and a puzzle game at $7, so ask at the consult which belong in your dog's board and train plan and how they are charged. The Dogtown Deluxe bundle, which adds daily treadmill or enrichment play to an overnight stay for $15 a night more, is another question for the consult.
| Activity | Works mostly | Where | When it fits |
|---|---|---|---|
| Matched playgroup | Body and social skills | Turf yard or indoor floors | Once the evaluation says a group suits your dog |
| Supervised treadmill walk | Body, low impact | Indoors, on the dogPACER | Stormy days, high-energy dogs, dogs not in groups |
| Scent games in the sniff room | Brain | A quiet room | Any day, at any age |
| Puzzle feeders and lick mats | Brain, then calm | Suite or quiet space | Before a rest |
| Training blocks | Brain and body | Throughout the building | Several short ones a day |
| Real-world outings | Brain, body and neutrality | Depends on the dog and season | Advanced, week two |
Foundation and Advanced
Foundation keeps the movement in the building, and Advanced takes some of it out into the world
A Foundation week works on basic obedience and leash skills, place, stay and recall, impulse control, and crate and household manners. Much of that is physical in small doses: loose-leash walking around the yard, recall games on a long line, settles between bursts of play. A puppy's week leans further toward naps, and a senior's toward gentle movement chosen for comfort, which our page on the exercise and rest schedule covers in detail.
Advanced adds the outings. Taking the same skills somewhere busier is harder work than any lap of the yard, because new smells, people, traffic and other dogs all compete for attention, so an outing counts as the day's biggest effort and is followed by an easier afternoon. Where outings go depends on the dog, the season and the plan, and it is settled at the consult rather than promised in advance.
Brain work
A sniff can tire a dog as much as a sprint, and research suggests it lifts the mood too
Duranton and Horowitz, writing in Applied Animal Behaviour Science in 2019, gave pet dogs a cognitive bias test, then had one group practice nosework daily for two weeks while a control group practiced heelwork. Retested, the nosework dogs approached an ambiguous cue faster, which the authors read as a more optimistic outlook, while the heelwork dogs did not change. They concluded that more time using the nose through regular nosework makes dogs more optimistic.
Two weeks happens to be the length of an Advanced stay, which is a coincidence rather than a promise of the same result. The practical lesson is simpler: scent games give a dog real work without the miles, which suits seniors and high-energy dogs that need to think as well as run. It is also something you can keep up at home, where a find-it game across the kitchen costs nothing.
- Scent games: brain work for any age
- Puzzle feeders: problem solving before a rest
- Settling among other dogs: impulse control as exercise
- At home: find-it games across a room
For your dog
For your dog, the right amount starts from its normal day, so tell us what that looks like
The plan starts from the dog you describe. A dog that runs five miles with you every morning and one that strolls the block need different days, and heat changes the picture for some: a 2020 study of UK dogs by Hall, Carter and O'Neill found that dogs with a short-nosed skull shape and dogs over 50 kilograms were at greater risk of heat-related illness. Humid Gloucester summers move play toward shade and the yard's pools, and nor'easter days move it indoors to the play floors and the treadmill.
Send us the details before the consult using the steps below, and read the daily updates with them in mind. A dog that comes home pleasantly tired, eats, sleeps and greets you normally has had about the right amount. One that is wired, sore or flat needs a conversation, and the front desk takes messages through the Dogtown app. Our board and train page explains what each program covers day to day.
- 01
Note your dog's walks: how many a day and how long
- 02
Note any off-leash running, swimming or fetch
- 03
Write down how long it usually sleeps
- 04
List any limits your vet has set on exercise
- 05
Say how it copes with heat and with other dogs
- 06
Send it all with the training form
At Dogtown
Where the exercise comes from
Board and train draws on our playgroups, the dogPACER treadmill and the enrichment add-ons in the same building.
Asked and answered
Questions people ask about this
Short, complete answers you can act on today. More in the full FAQ.
Will my dog lose fitness during the stay?
Can my dog have extra treadmill sessions?
My puppy has huge energy. Doesn't it need more exercise rather than more rest?
What if my dog is not ready for playgroups?
More questions? Read the full FAQ
Sources
- Purdue Canine Welfare Science: summary of Duranton and Horowitz (2019) on nosework
- Hall, Carter and O'Neill (2020): heat-related illness in UK dogs, Scientific Reports
Rules and dates change. We re-check every beach, licensing and ordinance page each spring and fall; the source above is the current word.
Keep reading
Next step
Tell us your dog's normal day
Describe your dog's walks, play and sleep on the training form. We reply within one hour on business days.
- 01Free evaluationWeekdays 6:30 – 9:30 AM
- 02Book a dayOnline, in the app or by phone
- 03Play, rest, repeatReport card at pick-up